3.1. Introduction
Templars are the worst soloers in the priest archetype. This doesn’t mean that
they can’t do it or that it is impossible but, rather, that it takes so long in comparison to the
other classes that it is not really worth it. You shouldn’t have a problem with dying, but
you will find that your damage spells and melee is so laughably inefficient that you aren’t
making much progress at all. It is better to forget about soloing unless you are absolutely
desperate. Still, it can be done.
Usually when you zone into an area, there will be a mob or a table or some object
that has a quest NPC. Hail them and follow through the progression for that zone to give
yourself a boost in both experience and item rewards. You check EQ2 Ogaming for a
variety of quests in each zone as you go through them. Also, there are book quests from
the sages in either Freeport or Qeynos Mage guilds. Additionally, there are drops off of
mobs (commonly flagged no-drop) that are quest starters and can give additional
experience and rewards.
Level 10
Name Effect
Renic’s Healthburst Upgrade to Minor healing w/shorter cast time
Gehna’s Healing Arc Upgrade to Minor Arch heal w/shorter cast time
Daedet’s Group Antidote Upgrade to Cure Noxious but affects group
Vansted’s Strengthening Resolve Upgrade to Courage with +strength
Level 20
Name Effect
Caulria’s Symbol of Vitae Upgrade to Bestowal of Vitae w/+arcane resist
Tonmerk’s Mending Aura Upgrade to Cure Trauma but affects group
Jahnda’s Lambient Pulse Upgrade to Radiant Strike but stronger and
reduces strength if undead
Nomsoe’s Blessing of Transal Upgrade to Symbol of Transal that has an
increased chance to proc Symbolic Faith
Level 30
Name Effect
Losaren’s Promise of Restoration Upgrade to Amending Fate but gives power as
well
Solbenya’s Reproach Upgrade to Disgrace w/ wisdom reduction
Plorsin’s Elemental Salve Upgrade to Cure Elemental but affects group
Rohegna’s Rejuvenating Aid Upgrade to Healing Touch but also removes
trauma impairments
Level 40
Name Effect
Jusagta’s Rune of Just Upgrade to Symbol of Ryltan but the Symbolic
Faith procs more frequently and has increased
strength
Gehna’s Mark of the Emperor Upgrade to Mark of Princes but also adds agility
Vansted’s Rain of Faith Upgrade to Arcane Cure but affects group
Daedet’s Boon of Arbitration Upgrade to Intercession that also increases
poison mitigation
You need to grab all of the group cures and nothing else. These spells are
Daedet’s Group Antidote (10), Tonmerk’s Mending Aura (20), Plorsin’s Elemental Salve
(30), and Vansted’s Rain of Faith (40). No other choice is really an option especially for a
raiding Templar except perhaps choosing another spell at 20 since group trauma effects
are uncommon. I would, however, not recommend this, as it might prove useful later
down the line.
Fluff
Lv. Name Effect
20 Faith Respect
(Must buy)
Makes someone bow before the Templar.
Qeynos: Scribe Sheldon Lamport in Qeynos Harbor
Freeport: Scribe Tullia Sulla in North Freeport
30 Blessing
(Must buy)
Makes a wisp float around target.
Qeynos: Scribe Assistant Zara in Qeynos Harbor
Freeport: Scribe Claudia Quarto in North Freeport
35 Detect Evil
(Must buy)
Detects Evil Characters.
Qeynos: Scribe Assistant Zara in Qeynos Harbor
Freeport: Scribe Claudia Quarto in North Freeport
40 Summon Holy Symbol
(Must buy)
Summons Holy Symbol.
Qeynos: Madam Istynia in Qeynos Harbor
Freeport: Scribe Jabir Maridar in North Freeport
45 Holy Acolyte
(Must buy)
Summons a pet to follow you around.
Qeynos: Madam Istynia in Qeynos Harbor
Freeport: Scribe Jabir Maridar in North Freeport
50 Holy Aura
(Must buy)
Makes the Templar glow with blue sparks.
Qeynos: Madam Istynia in Qeynos Harbor
Freeport: Scribe Jabir Maridar in North Freeport
*All North Freeport Scribes are in the Academy of Arcane Science and all Qeynos Harbor
Scribes are in the buildings nearest to the South Qeynos gates.
You will receive an option at levels 10, 20, 30, and 40 for a new spell to upgrade
and replace an older spell. Although there are 4 choices for each, there is really only one
correct choice each time that you are prompted.
Overview
These are the revives, the utility spells, the fluff spells, and everything else that
didn’t fit into another category.
Revives
Lv. Name Effect
8 Revive
(out of combat)
Revives target with 45% health
Lowers attributes of revived by 22%
Lowers attack speed of revived by 10%
22 Battle’s Reprieve Resurrect target with 1% health/power
Heals target for 247×3 over 10 seconds
Increases slashing, piercing, crushing resistance by 500
Decrease attributes by 15%
Decrease attack speed by 10%
36 Blazon Life
(out of combat)
Revives entire group with 45% health
Lowers attributes of revived by 30%
Lowers attack speed of revived by 15%
50 Resurrect Resurrect target with 1% health/power
Heals target for 126×3 over 15 seconds
Increases slashing, piercing, crushing resistance by 500
Decrease attributes by 15%
Decrease attack speed by 10%
Utility
Lv. Name Grade Effect
6.6 Summon Food & Water N/A Gives 5 level 1 low saturation, 30 minute drink
and food items to target
11.6 Divine Awakening N/A Summons item to resurrect the priest
13.8 Odyssey N/A Returns someone to their home city
Remember to get Odyssey stones from sages in the suburbs or main cities if you
plan on using the spell Odyssey. Although everyone does get a gate, Odyssey is not
completely without its worth.
Overview
De-agro spells are used to save yourself when the mob turns to you. As a
Templar, this generally will not occur if you use your reactive heals correctly, but they can
be useful. You get 3 lines, basically: Distract, Placate/Harmony, and Resolve. Resolve is
quite good especially if you use Crucial Intercession during a pull and the mob starts
coming towards you. The other ones are good as well, but can also hit mobs out of the
encounter and not currently agro’d, thus causing them to agro and attack you.
Lv. Name Grade Power Effect
13.4 Distract AP2 25 Heal self for 82
AOE decrease threat by 295
27 Placate AP2 55 Heal self for 300
AOE decrease threat by 442
41.6 Harmony AD1 96 Heal self for 502
AOE decrease threat by 614
42 Resolve AP1 24 Absorb 3 attacks
Overview
Both of these spells are quite good and are some of the better buffs in the game.
Glory of Combat is best used on scouts and other melee while Vigilant Benediction is best
used on the tank. I highly recommend upgrading both of them after you do your reactive
heals as well. Although GoC only has a 5% proc rate, you will find that it goes off quite
often and the extra mitigation and bonus effect provided by VB is highly desired since a
high mitigation tank is the best type of tank in this game and capable of taking out things
that would seem impossible to a lesser tank. Vigilant Benediction does seem to drop
randomly (my theory is that it drops when it absorbs an attack), so you may have to rebuff
it often.
Lv. Name Grade Effect
45 Vigilant Benediction AD1 +156 mitigation of target vs physical
Has 6% chance to absorb an attack
47 Glory of Combat AD1 5% chance to heal group members for 484
Lv. Name Grade Power Effect
7 Weakness AD3 20 Decrease strength by 20
21 Sign of Weakness AD1 90 Decrease strength by 17
35.6 Sign of Debility AD1 139 Decrease strength by 25
49 Sign of Infirmity AD3 157 Decrease strength by 29
I haven’t found that these spells provide much benefit at all and the upgrades give
very little over the lesser versions. I would skip both upgrading this spell and casting it
except on raids where your tank takes a large beating.
Lv. Name Grade Power Effect
10 Rebuke AP3 22 Decreases resistance to divine by 212
Decreases mitigation of target vs
physical damage by 210
24.6 Disgrace AD1 56 Decreases resistance to divine, magic,
and mental damage by 646
Decreases mitigation of target vs
physical damage by 360
38 Reproach AD3 76 Decreases resistance to divine by 1308
Decreases mitigation of target vs
physical damage by 510
This spell line is spectacular for doing added damage to mobs. Lowering
mitigation and resists is a big benefit to damage, so you will want to cast this spell often
and upgrade it as well.
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